![]() ![]() Machinarium was made in a much more focused mood. … Or Rei Harakami, he’s a really interesting guy, and his works are the epitome of electronic music. Another favorite is Dj Krush, his album Zen greatly influenced me. As for the composers, I am a big fan of Ryuichi Sakamoto, especially his collaborations with electronic musicians like Fennesz and his other projects from the last decade. Generally said, I think Europe is more conservative in this sense of experimentation. I like how it connects something very rational like school topics – grammar, mathematic, physics – with something very irrational, like one’s subconscious. In the game field, I see works like those by Keita Takahashi somehow resonating with this direction.Īs for Amanita, I think Questionaut is the work that comes closest to this feeling. While I don’t think it has a direct influence on my work, I would be very happy to cooperate on those types of projects. Additionally, it’s playful – and that’s something that Samorost, Machinarium or other projects of Amanita has in common with these films. Generally said, I enjoy people who think in different ways. Works that surprise us because their ideas go beyond the border of our own imagination. Tomas Dvorak: Tomas Dvorak: I like this kind of work, this kind of fantasy. Why have these kinds of films had such a big influence on your work? Do you happen to know any composers from the Eastern genre? If so, do you have a favorite one? They say you were inspired by Japanese movies. : Samorost is quite a unique game, as it resembles a fairy tale. I wasn’t always too nice to my instruments – once I used a hammer on the cymbalon, which made a great sound that I later used on the bass drum in the “Lesik” song. Also, I would drum on the metal radiator. I was also trying to blow through the flute into water, which was generating very animal-like sounds. On one occasion, I was trying to make a “water tune,” so my room was full of pots, caps and glasses filled with water. I was trying to experiment a lot with the sounds. I remember I was eating lots of melons, as it was a pretty hot summer. I started composing for Samorost II in summer. It was also a small project, so the development didn’t take as much time as my work for Machinarium. It was kind of a lively time, with a lot of expectations placed upon me. Tomas Dvorak: My first project was Samorost II. : Your first project for Amanita Design was the music for the second installment of “Samorost”. Back then, it was just four of us: Jakub Dvorsky, Vaclav Blin, Tomas Dvorak – aka Pif (we both have the same name, which often causes misunderstandings) and me… Pocustone by Floex I really liked it, and decided to join the team. I knew the project already, as one of my friends had shown it to me. Tomas Dvorak: Jakub knew my debut album, “Pocustone”, and he simply wrote me with the offer to cooperate on Samorost II. : How did you begin working with the people from Amanita Design? We had the opportunity to chat with Tomas Dvorak, where we ended up discussing his passion for Japanese music. Machinarium’s soundtrack is characterized by minimalism, and will definitely attract ambient music fans. ![]() The professionalism and care put into Machinarium’s production extends to its music, as well. The game’s musical backdrop is particularly extraordinary for this type of production, and surpasses that of similar works. Composer Tomas Dvorak ( Floex) has created an outstanding soundtrack for the game. The studio represents a consistently high level of quality, and the success of their latest project, the low-budget “Machinarium”, attests to this fact. World: Machinarium world is populated only by robots of various forms and functions.Amanita Design, an independent Czech studio, are the makers of a variety of flash adventure games – most notably, the two-part “Samarost” series. A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend. The definitive version of Machinarium is live!Help Josef the robot save his girlfriend Berta kidnapped by the Black Cap Brotherhood gang! Now in full-screen with 12 new achievements, additional languages and full controller support.Machinarium is the award-winning independent adventure game developed by the makers of Samorost, Botanicula and CHUCHEL. ![]()
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